Shadow of the Erdtree has been out for a week now, and the Elden Ring git-gudders are now review-bombing the game for being too hard. The root of the problem (tree pun for a tree game) seems to be that there is an entire subset of players who just want to rush some dang bosses, but the game expects them to engage with all these disgusting features that have no place in an open-world action RPG - things such as story, NPC questlines, exploration, discovery, reward, treasure, et cetera. Yuck!
Case in point: there is a new resource item in this expansion called Scadutree Fragments, which grant you a permanent stacking increase to your damage dealt and a decrease to damage received. This buff is intended as your primary means of increasing your power level while you are in the Realm of Shadow. There are 50 of these fragments in the expansion and the game essentially hands them out as a reward for reaching new areas and making progress in questlines.
You know, the normal stuff that you do in a Soulsborne game.
But as it turns out, a lot of players are unhappy with FromSoftware for having the audacity to spend two years working on this intricately crafted open-world expansion and then expect them to actually, like, look at stuff, pick stuff up, and interact with the world.
Ain't nobody got time for that!
Thankfully, the ever-helpful folks of the modding community have rushed to our aid with mods such as Normalized DLC Damage which negates your need to explore the DLC that you (or your mom) paid € 40 for, and makes the whole experience a breeze! The mod description reads:
"If you're tired of having your entire build thrown in the Trash just because you're not into collectibles, this mod is for you!"
Oh no, not your build, bruh.
You bloody loved that build.
You had so many great memories of running that build.





